Warner Bros Interactive, mOcean
online & finishing, vfx/animation
fcp, after effects, c4d, photoshop

Series of developer diaries for Steve Niles and John Carpenter’s entry into the popular FPS horror franchise.

Fatdroid developed the workflow and implemented the mgfx idea Warner Bros had signed off on.

It was quite a challenge trying to figure out unqiue moves and motion designs for the interview strips.

Here is the 3rd (Co-op) in a series of 6 that we did for WB Games.