Client: Autumn Games
director, editor, mgfx
Canon 5D, fcp, afterffects
A mini-doc to illustrate the art process for the upcoming 2d fighting game "Skullgirls".
It was a half-day shoot with a small crew at the developer's studio. An emergency prevented the 2nd interviewee from getting to LA to make the shoot, but all worked out!
The game's fan-base received it very well! Just in time for E3.